In article , "The Outsider" wrote:
There hasn't been any news as to its contents that I have found, but gaming editors are already convinced it's not a good idea.
What SHOULD the Daria game be? If MTV is smart, they'll look onto this group and take suggestions. Come on, people!
When cartoon franchises become video games, they tend to make some crap thing based on the latest gaming crazes using existing game engines so as to crank out something quickly. South Park ended up being like Doom/Quake. Rugrats and Disney shows end up being dumb 3D platformers. We don't want Daria becoming a lame-ass game!! In order to get a wide sale, game magazine editors would have to like it. This means making some sort of original, fiendishly addictive gameplay. Something non-linear and unpredictable but leaving the player wanting more. Nowhere in the game should Daria have to "jump" or do a "butt bounce" to vanquish a moving plant with teeth.
Here's my ideas: It shouldn't be in 3D. Playstation games are always in 3D, even cartoon show translations, and mostly they suck. If it is in 3D, they'd have to make flat color models, like in Fear Effect. I've seen 3D models colored in a fashion so as to look like 2D animation. Plus, the backgrounds would have to be flatly colored, too.
I think it has to be completely original. Maybe a mystery game that would be insanely difficult because the interviewees are people like Kevin and Britanny. I can see Daria becoming a game is if it was like Virtual Springfield or Myst. There's also the possibility of an interactive movie type game, like the TurboDuo version of It Came From the Desert. I played the Duo version of 'It Came' for months, because every time I played it some new video would show up if I did something different. It was very linear, but I'd always find new easter eggs every time I played and got better at the battles and made different choices as to who to talk to. The general idea of 'It Came' was that you had so and so number of days to stop an alien invasion, and you had different people and parts of town to go talk to. You only had a set amount of turns before mid day and finally evening, and there were hundreds of possibities. The characters were amazingly fun to interact with and watch (even though the arcade action parts sucked).
I can even imagine a "Sentient"(unsure of title) or "rise of the dragon" type 'interview' game, where you could ask a plethora of questions to anyone and the game would react differently to your actions, and some random events could occur, too. Games like this tend to be fun. Lots of time, you're not even sure what the plot is, but it would slowly creep up on you and grab you. They'd have to get the voice actors to read hundreds of possible lines and outcomes - it would be great.
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